

Rome and the Rise of the Modding CommunityĢ004's Rome: Total War brought both gameplay changes as well as a significant graphical overhaul. So let's look at the subsequent releases in the franchise and watch the evolution of war take place. But this is just the beginning of a long journey improving and rebuilding the AI systems behind the franchise, both from within The Creative Assembly itself, but also from the Total War fanbase. I concluded part 1 with 2002's Medieval: Total War: a game that refined and improved the core systems Shogun established. Shogun defines three specific layers of AI systems: the unit AI that controls individual troops and keeps them in formation and on point, the combat AI that groups and sets formations to units and the campaign/diplomacy AI that conducts the turn-based strategy seeking to take control of feudal Japan. In part 1 of this series I looked at Creative Assembly's 2000 release Shogun: Total War - a game that redefined real time strategy games.

With two award-winning titles from the esteemed Total War series, you'll have twice as many obstacles and opportunities to control and conquer the greatest empire ever known to man. Once the Roman Empire is under your command, don't lay down your sword just yet - the Barbarians are coming.
